Little Tree Spirit is a gentle game, a eternal climber that quietly asks for your attention. Everything about the game, from its sountrack to the soft colors in which it is animated is a reminder of the occasional gentle spirit of nature.
To say that there is not a lot going on with Little Tree Spirit belies the effort the developers put into it. It possesses the effortlessness and grace of a ballet dancer, the way they move so lightly on their feet that the effort required to keep them in the air seems little more than a puff of wind. Such is the nature of Little Tree Spirit.
The game is relatively simple. You move upwards in a generated environment of leaves and popsicle sticks, your small character collecting blue orbs. There’s a meditative level of peace to be found in the game. Even the inclusion of “enemies,” barbed black circles that cause you to drop your blue orbs the way that Sonic drops his rings, does not alter the trance-like state of the game. You move upwards, ever seeking greater heights.
There doesn’t seem to be a win condition to Little Tree Spirit, no state where you find your way off of the ever-growing plant. Eventually you move on, towards different beautiful games. But there is no sense of loss or cheated time with Little Tree Spirit. Just a growing sense of calm.