a game for when you feel like you want to crawl into a cave on an alien planet and hide and sleep
There are quiet, peaceful games. Games like Knytt Stories (the first one, not the game that made it’s way to Playstation) that seem like they just want to curl up and take a nap. Peaceful worlds that you simply get lost in. Knytt Stories had an objective, of course, a town to save. But you could simply wander through a beautiful world, a non-violent entity held in sway of the world around you.
Lullaby for Heartsick Spacer belongs in that category of games. Quiet games, that don’t smack you in the face for your attention. There is an ethereal sort of silence that permeates the game, and it brings to mind old adages about the enormity and barrenness of the space between planets.
There isn’t a lot to Lullaby for Heartsick Spacer. It’s not a game with even a few objectives, and the controls are simple and easily understood. How long you play is entirely up to you, the moments you find in the game are your own. The world is procedurally generated, the art a pixellated and beautiful collection of simple, evocative shapes.
The first play through, I missed the point, stumbled through the world looking for an objective. It was only later, when I sat down and looked at the directions, when I laid face first on the ground that the music shook me awake. Strange how that works.